{"m1":["resume_head","resume_name"],"m2":[],"m3":["resume_base_info","resume_job","resume_edu","resume_work","resume_project","resume_internship","resume_honor","resume_portfolio","resume_school_info","resume_summary","resume_skill","resume_hobby"],"m4":[]}
.resume_main[data_color] .skill_item .skill_slider span::before{background-color:${color};}
.resume_main[data_color] .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s {border-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="average"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="average"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 #ccc, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="good"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="good"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="advanced"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="advanced"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="expert"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="expert"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 ${relative_skill_color}, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="average"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 #ccc,63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="good"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="advanced"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="expert"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 ${relative_skill_color},81px 0 0 #ccc;}
.resume_main[data_color] .hobby_item .hobby_item_con .hobby_item_list a.alifont{border-color:${relative_hobby_color};color:${relative_hobby_color}; }
/* ������ */
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-fill="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_avatar{border-color: ${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="07"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="08"] .resume_cover_content::after{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="10"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="11"] .resume_cover_content{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="14"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="15"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="19"] .resume_cover_word::before{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="20"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="06"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="12"]{background-color:${color}}
.resume_main[data_color] .resume_item dt .default_item_html svg path:first-child{stroke:${color};}
.resume_main[data_color] .resume_item dt .default_item_html svg path:last-child{fill:${color};}
.resume_main .default_html{background-color:${color};}
.resume_main .resume_m4{background-color:${color};}
.resume_main .resume_content::after{background-color:${color};}
.resume_main .resume_item dt span.resume_item_title_span{color:${color};}
["sex","age","nation","education","marriageStatus","politicalStatus","city","jobYear","mobile","email"]
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基本信息
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教育背景
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GPA:3.72/4(专业前10%) GRE:324
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工作经验
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- 负责开发公司游戏产品的客户端功能块开发及UI界面搭建和前端架构的设计,并配合服务器端进行协同开发
- 主要负责功能块设计与实现,UI界面与逻辑设计以及和服务器通信,同时对游戏的开发编写对应的编辑器工具,地图编辑、图集打包工具
- 架构设计:设计对客户端的架构和客户端和服务器之间通信架构的设计
- 插件封装:实现对NGUI插件封装设计,基于NGUI实现其上层的封装,实现一套新的GUI系统,并开始对UGUI进行封装设计
- 编辑器:实现地图/布怪编辑器、场景编辑器、图集开发工具等开发
- UI设计:角色信息系统、场最建筑系统部分战斗系统、军团系统、装备系统等的设计和实现。
- 负责开发公司游戏产品的客户端UI界面,配合服务器端的开发,参与前端的设计和开发
- NGUI内部的封装:主要对NGUI自带功能UIScrollView封装/UIWrapContent高效滑动的单项和分页项封装和优化
- 功能模块的建立:实现图文的显示功能,产生项,封装计时器,弹框的显示等编程功能
- U3D的性能优化:高效产生项,DrawCall、图集,shader、性能分析等方面的优化,同时正在学习shader编程
- 架构的搭建:实现三层思想进行前端的开发、构建前端和后台服务器交流的脑图、熟悉整个游戏开发流程等开发思想。
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项目经验
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项目描述:- 深海打鱼是一款休闲益智类型的游戏,主要以深海为游戏场景,各种鱼儿在其中游动得姿态自然,炮弹打击粒子效果华丽,打击感强烈
- 并且深海打鱼丰富了更多游戏场景,可以在炫彩的深海中体验不一样的打鱼
- 玩家通过鼠标控制枪口的移动来发射炮弹进行打鱼,打鱼得来的金币以及等级,会让玩家享受更多的乐趣
责任描述:- 搭建项目完整的UI界面
- 枪口跟随鼠标移动
- 负责完成生成鱼的位置;
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自我评价
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本人对待工作踏实,认真,并且极富工作和团队精神,因此在工作和生活中结交了许多朋友,具有良好的适应性和熟练的沟通技巧,相信能够协助主管人员出色地完成各项工作。综合素质佳,能够吃苦耐劳,忠诚稳重坚守诚信正直原则,勇于挑战自我开发自身潜力,做一个主动的人。立志成为一名出色的员工,愿意同贵公司共同发展、进步!
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作品展示
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+(支持jpg/png格式,单张图片不超过2M,最多支持添加8张图片)