{"m1":["resume_head","resume_name","resume_base_info"],"m2":[],"m3":["resume_job","resume_edu","resume_work","resume_hobby","resume_skill","resume_project","resume_honor","resume_internship","resume_portfolio","resume_school_info","resume_summary"],"m4":[]}
.resume_main[data_color] .skill_item .skill_slider span::before{background-color:${color};}
.resume_main[data_color] .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s {border-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="average"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="average"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 #ccc, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="good"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="good"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="advanced"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="advanced"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="expert"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="expert"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 ${relative_skill_color}, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="average"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 #ccc,63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="good"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="advanced"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="expert"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 ${relative_skill_color},81px 0 0 #ccc;}
.resume_main[data_color] .hobby_item .hobby_item_con .hobby_item_list a.alifont{border-color:${relative_hobby_color};color:${relative_hobby_color}; }
/* ������ */
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-fill="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_avatar{border-color: ${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="07"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="08"] .resume_cover_content::after{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="10"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="11"] .resume_cover_content{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="14"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="15"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="19"] .resume_cover_word::before{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="20"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="06"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="12"]{background-color:${color}}
.resume_main[data_color] .name_item .name-con .name{color:${color};}
.resume_m1:after,.resume_m4:after{background-color:${color};}
.resume_main[data_color] .resume_item dl dt span.resume_item_title_span{color:${color};border-color:${color};}
.resume_main[data_color] .resume_m3 .resume_item:after{background-color:${color};}
["sex","age","nation","education","marriageStatus","politicalStatus","city","jobYear","mobile","email"]
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基本信息
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姓名
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锤子简历
终身学习践行者,专注产品探索,沉浸式体验者策划者
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工作经验
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- 前期参与项目的前期立项会议;
- 制作过程中与策划与美术的沟通;
- 制作后期与服务器的联调;
- 制作完成后根据CP的要求做出适当的修改;
- 游戏上线后根据CP的相应更新要求作出修改;
- 参与制作射击游戏《忍者行动》、横版过关游戏《生肖传说》、回合制RPG《王子复仇记》、攻塔防游戏《咔咔历险记》、卡牌游戏《宠物大师》、休闲益智类游戏《三消》和《像素鸟》;
- 主要负责公司混合现实游戏的开发,具体协调公司硬件开发部门与游戏软件开发小组的对接沟通,并完成基于华科尔新式无人机结合3D模式的软件开发工作,移动设备外设的接入;
- 地面硬件设施与游戏进行交互主要是基于无线wifi和USB有线这两种传输方式,通过以上两种方式传输高清视频图传数据数据和无人机遥控设备的串口数据。对于回传的视频数据进行解码显示在iOS和Android设备上,在游戏中获取无人机姿态等关键数据进行游戏可玩性体验的开发;
- 部分地面站设备对接移动端设备的USB驱动代码调试及优化工作,Android平台采用AOA协议,iOS平台采用Apple的iAP2;
- Unity3D游戏引擎的Tool开发、网络通讯、部分游戏UI部分开发;
- 游戏组的新技术预研,代码质量管理,文档规范化等软件工程的管理工作。
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项目经验
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- 项目介绍:本项目是一款第一人称射击游戏,玩家被困在一个废弃的仓库里面,面对无尽的敌人,你只能捡起地上的武器一战到底。
- 使用技术:角色控制采用CharacterController进行移动,跳跃模拟重力,相机跟随与视野的控制,怪物AI采用自动寻路Navigation,动画系统,换枪系统。类的继承与SetActive的使用,NGUI背包系统,弹药,药剂补给,游戏结束与重玩游戏。
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自我评价
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- 4年以上java棋牌游戏、接口、web开发经验,熟练掌握java编程开发技术,熟悉netty、SpringMVC、Spring、myBatis等技术框架。
- 熟悉linux+nginx+tomcat+mysql开发。熟悉TCP/IP协议、对socket编程、多线程有较深的了解,对html、css、jquery等前端技术也有研究!能够独自在linux上部署Weblogic,Tomcat等主流应用程序服务器; 熟悉分布式应用,熟悉微服务架构,具有良好的编程习惯,精益求精的作风,耐心细致,具有高度的责任感。
- 工作中负责公司游戏的开发及后台管理系统的开发工作;负责本组编码规范和项目质量,解决性能瓶颈;参与系统功能需求分析;负责概要设计/架构设计及核心代码编写;定期组织代码评审,重构和优化。
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作品展示
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+(支持jpg/png格式,单张图片不超过2M,最多支持添加8张图片)