{"m1":["resume_head","resume_name","resume_base_info"],"m2":[],"m3":["resume_job","resume_edu","resume_skill","resume_work","resume_project","resume_internship","resume_honor","resume_portfolio","resume_school_info","resume_hobby","resume_summary"],"m4":[]}
.resume_main[data_color] .skill_item .skill_slider span::before{background-color:${color};}
.resume_main[data_color] .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s {border-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="average"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="average"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 #ccc, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="good"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="good"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="advanced"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="advanced"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="expert"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="expert"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 ${relative_skill_color}, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="average"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 #ccc,63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="good"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="advanced"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="expert"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 ${relative_skill_color},81px 0 0 #ccc;}
.resume_main[data_color] .hobby_item .hobby_item_con .hobby_item_list a.alifont{border-color:${relative_hobby_color};color:${relative_hobby_color}; }
/* ������ */
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-fill="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_avatar{border-color: ${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="07"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="08"] .resume_cover_content::after{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="10"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="11"] .resume_cover_content{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="14"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="15"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="19"] .resume_cover_word::before{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="20"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="06"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="12"]{background-color:${color}}
.resume_main[data_color] .resume_m1:before,.resume_main[data_color] .resume_item dl dt a.alifont{background-color:${color};}
.resume_main[data_color] .resume_item dl dt span.resume_item_title_span{color:${color};}
["sex","age","nation","education","marriageStatus","politicalStatus","city","jobYear","mobile","email"]
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基本信息
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姓名
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锤子简历
一个爱学习,知上进,善沟通,重细节,懂感恩的人。
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教育背景
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2014.09 - 2018.06
锤子简历大学
计算机与信息技术
GPA:3.72/4(专业前10%) GRE:
324
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工作经验
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2019年12月 - 至今
锤子简历广告科技有限公司
资深游戏特效设计师
- 运用3DMAX软件进行cs骨骼的架设、蒙皮动画的制作,并目能熟练运用布料系统。
- 与游戏团队共同运用AE制作游戏特效,根据人物动作制作攻击,受击,buff等技能特效
。
- 根据法术图标和文本内容制作法术卷轴特效根据场景需求制作场景特效根据u设计制作U特效点击特效。
- 整合美术资源优化、规范特效制作条例,根据项目制作shader把握游戏美术风格并提供指导建议,指定美术制作进度。
- 负责游戏特效制作,特效数值适配,音效适配,测试游戏bug。与技术共同解决cocos中美术和技术的难点,运用特效遮掩或制造别的视觉吸引点,将游戏中建筑与物件面数过少,与原画不符,物件缺失等造成的视觉效果改善。
2018年3月 - 2019年12月
锤子简历信息科技有限公司
资深游戏特效设计师
- 负责项目的美术人力资源调配,收集和整理美术素材,管理游戏美术资源,制定统一的美术规范并严格执行。
- 配合主美制定游戏特效风格输出特效设计模版和规范:完成游戏中的角色、宠物、场景、U动画等特效设计;跟进设计效果最终在产品的实现,保证设计品质与实现品质一致。
- 根据不同的特效需要配不同镜头,来实现更好的效果。
- 根据需求设计出项目内的宠物特效、场景特效、UI特效、镜头特效制作等;负责合理的堂控特效动画时间,配合角色动画进行特效制作;完善产品细节,通过合理设计提高用户体验度配合团队其他成员完成开发工作。
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项目经验
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2021年3月 - 2021年6月
项目工程
资深游戏特效设计师
- 开发制作《舞蹈进化》《寻宝之旅》kinect体感游戏《极速飞碟》《动物拍拍乐》模拟机,pose游戏,跑酷Parkour
。
- 负责项目整体美术风格的定位质量把关;参与敲定界面、背景的风格框架和制作流程;参与策划案的制作、制定游戏美术风格的,在保证整体风格的前提下场景及其他相关细节,丰富画面内容提高游戏画面的观常件;项目内美术人力资源的调配、美术工作计划的制定;管理游戏美术资源、制定统一的美术规范并严格执行;保持各美术职能沟通、维持项目组积极向上的工作氛围,与客户和其他项目参与方进行积极有效的沟通协调。
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自我评价
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本人对待工作踏实,认真,并且极富工作和团队精神,因此在工作和生活中结交了许多朋友,具有良好的适应性和熟练的沟通技巧,相信能够协助主管人员出色地完成各项工作。综合素质佳,能够吃苦耐劳。感谢您在百忙之中阅览我的简历,静候佳音!
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作品展示
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