{"m1":["resume_head","resume_name","resume_base_info"],"m2":[],"m3":["resume_job","resume_hobby","resume_internship","resume_honor","resume_portfolio","resume_school_info","resume_edu","resume_work","resume_project","resume_skill","resume_summary"],"m4":[]}
.resume_main[data_color] .skill_item .skill_slider span::before{background-color:${color};}
.resume_main[data_color] .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s {border-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="average"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="average"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 #ccc, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="good"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="good"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="advanced"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="advanced"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="expert"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="expert"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 ${relative_skill_color}, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="average"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 #ccc,63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="good"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="advanced"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="expert"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 ${relative_skill_color},81px 0 0 #ccc;}
.resume_main[data_color] .hobby_item .hobby_item_con .hobby_item_list a.alifont{border-color:${relative_hobby_color};color:${relative_hobby_color}; }
/* ������ */
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-fill="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_avatar{border-color: ${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="07"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="08"] .resume_cover_content::after{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="10"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="11"] .resume_cover_content{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="14"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="15"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="19"] .resume_cover_word::before{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="20"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="06"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="12"]{background-color:${color}}
.resume_main[data_color] .resume_content:after,.resume_main[data_color] .info_item .resume_item_list a.aiconfont{background-color:${color};}
.resume_main[data_color] .resume_item dl dt span.resume_item_title_span{border-color:${color};}
["sex","age","nation","education","marriageStatus","politicalStatus","city","jobYear","mobile","email"]
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基本信息
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姓名
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锤子简历
把每一次机会都当作新的开始,虚心且踏实用尽全力走好每一步。
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教育背景
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GPA:3.72/4(专业前10%) GRE:324
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工作经验
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- 美术风格定位,3d模特和服装制作及管理,培训组员,提升3d工作效率,模型绑定,蒙皮设置,3d模型和动画技术研究制作,3d功能拓展以及和Unity3d编程对接。
- 服装模型外包发放和质量检验批复,照片资料标准制定和检验,在工期内负责项目场景最终画面效果的调节把控,以及实现项目画面或者技术等方面的技术问题的解决,譬如引擎中如何支持解算过的高精度点动画或者obj模型序列播放。
- 项程序运行帧率的优化,项目售前效果图制作(高效),技术指导。角色(模型都是现成或者修改的)绑定蒙皮以及动画制
作。
- 要进行u3d美术方面的建模,包括场景灯光氛围的调节,shader的调节,与程序对接实现最终效果等,参与研发,3D角色模型的制作,根据原画设计方案完成角色、武器、场景的建模和贴图;熟练的应用3dsMax,PhotoShop,bodypainter,等专业制作软件;
- 进行AR VR的相关制作,u3d引擎+高通制作AR和VR的相关项目,建模灯光材质,特效等调整,负责3D角色与各类怪物的动作设计与制作,力求达到流畅、合理、有创意。创建真实的有机和无机组织的动作,达到效果逼真的目的。
- 使用3D MAX进行角色骨胳的绑定,能够使用K、骨骼系统制作复杂角色动画。角色,怪物动作技能设计和美术需求跟进,使用u3d美术资源整理和打包,副本地图设计和跟进,独立撰写游戏需求案、把控项目进度、审核验收功能,撰写UI编辑器控件功能介绍文档。
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项目经验
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- 《特工先锋》是一款3D枪战手游,结合了FPS和TPS等射击模式。枪在手,随时战。全3D绚丽画面,媲美端游的精美画面,打造电影级视觉盛宴,体验度极佳的操作感、紧张刺激的枪战玩法。
- 根据原画制作模型,绘制贴图,整理模型资源,导入unity,地形编辑,模型摆放,灯光处理,烘培场景。
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自我评价
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热爱漫画,并将画漫画视为自己的终身目标。对工作抱有极大热情,能适应高强度的工作,承受压力。为人勤奋好学,能够虚心接受他人意见,并积极改正,不断完善自己。掌握多种绘图软件,有一定手绘基础,熟悉Painter、ai和photoshop软件,熟悉漫画绘制过程,熟悉公众号类漫画制作、排版以及微博发布流程。且自主编绘过王者Q版漫画,各类同人插画以及绿源电动车广告宣传条漫,乐于学习,责任心强。
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作品展示
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+(支持jpg/png格式,单张图片不超过2M,最多支持添加8张图片)