{"m1":["resume_name","resume_base_info","resume_head"],"m2":["resume_job","resume_edu","resume_work","resume_skill"],"m3":["resume_hobby","resume_internship","resume_honor","resume_project","resume_summary","resume_portfolio","resume_school_info"],"m4":[]}
.resume_main[data_color] .skill_item .skill_slider span::before{background-color:${color};}
.resume_main[data_color] .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s {border-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="average"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="average"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 #ccc, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="good"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="good"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="advanced"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="advanced"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="expert"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="expert"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 ${relative_skill_color}, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="average"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 #ccc,63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="good"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="advanced"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="expert"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 ${relative_skill_color},81px 0 0 #ccc;}
.resume_main[data_color] .hobby_item .hobby_item_con .hobby_item_list a.alifont{border-color:${relative_hobby_color};color:${relative_hobby_color}; }
/* ������ */
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-fill="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_avatar{border-color: ${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="07"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="08"] .resume_cover_content::after{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="10"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="11"] .resume_cover_content{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="14"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="15"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="19"] .resume_cover_word::before{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="20"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="06"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="12"]{background-color:${color}}
.resume_main[data_color]::before,
.resume_main[data_color] .resume_item dl dt .resume_item_title,
.resume_main[data_color] .resume_item dl::before{
background-color:${color};
}
.resume_main[data_color]::after,
.resume_main[data_color] .resume_item dl::after{
border-top-color:${color};
}
.resume_main[data_color] .resume_item dl dt{
border-bottom-color:${color};
}
.resume_main[data_color] .name_item .name-con{
color:${color};
}
.resume_main[data_color] .default_html svg{
fill:${color};
}
["sex","age","nation","education","marriageStatus","politicalStatus","city","jobYear","mobile","email"]
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基本信息
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姓名
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锤子简历
把每一次机会都当作新的开始,虚心且踏实用尽全力走好每一步。
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教育背景
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GPA:3.72/4(专业前10%) GRE:324
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工作经验
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- 根据原画制作游戏内角色、道具及其他元素的3D模型,并完成相关动画效果,负责表情、人体、角色、道具、场景的3D建模及手绘贴图;负责2D到3D的转换建模及动画工作。
- 跟进设计效果最终在产品的实现,保证设计品质与实现品质的一致性,负责模块的功能设计与实现和后期维护。负责的相关模块主要有:商店模块、背包模块、好友系统、剧情系统等;使用lua和C#实现各UI界面的控制交互逻辑;应用Lua实现项目中一些通用的功能接口,例如功能开启、通用顶条和提示信息。
- 前后端接口的实现和一些相关开发工具的应用;熟悉使用Lua语言实现游戏界面的流程;了解常用的docker命令;了解protobut工具的应用。
- 3d建模,贴图绘制(角色,怪物,武器等),按照策划部门提供的制作清单及大概的风格要求,搜集相关的参考图片,进行外形的设计及简模的制作,贴图的绘制,最后再与3d组长及美术总监交流,对模型贴图进行修缮完成。
- 负责公司手机游戏项目fishing mania 3D的所有美术制作,包括3D,UI,动作,特效,宣传图等。使用Unity引擎制作,熟悉Unity游戏制作流程。
- 根据剧本完成场景及道具制作,根据原画提供的设计图完成人物的模型制作,根据场景需要完成灯光效果及渲染设置,完成其他相关工作任务。
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项目经验
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2021.09 - 2021.12
项目工程
3D美术设计师
- maya 3dmax(软件环境)应用于安卓平台上的手机线上游戏《上古世界》与《君王2》。
- 游戏中怪物,角色,武器,NPC的3d设计与制作。按照策划部门提供的制作清单及大概的风格要求,搜集相关的参考图片,进行外形的设计及简模的制作,贴图的绘制,最后再与3d组长及美术总监交流,对模型贴图进行修缮完成。
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自我评价
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热爱漫画,并将画漫画视为自己的终身目标。对工作抱有极大热情,能适应高强度的工作,承受压力。为人勤奋好学,能够虚心接受他人意见,并积极改正,不断完善自己。掌握多种绘图软件,有一定手绘基础,熟悉Painter、ai和photoshop软件,熟悉漫画绘制过程,熟悉公众号类漫画制作、排版以及微博发布流程。且自主编绘过王者Q版漫画,各类同人插画以及绿源电动车广告宣传条漫,乐于学习,责任心强。
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作品展示
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+(支持jpg/png格式,单张图片不超过2M,最多支持添加8张图片)